How to Play
Turn-based artillery with deformable terrain, wind, and multiple modes.
Objective
In Classic, eliminate all opponents. In Teams, eliminate the opposing team. In Solo (Target Practice), hit the pop-up targets to score points.
Controls
- Angle: slider in sidebar (reversed mapping for intuitive left/right) or ←/→ arrows
- Power: slider or ↑/↓ arrows
- Fire: Space or Enter
- Drive mode: toggle in sidebar; then use ←/→ to move
- Pause: Pause button in sidebar (opens menu)
Game Modes
- Classic: Free-for-all. Last tank standing wins.
- Teams: Two teams (A/B), up to 4 per team. Ends when a team is eliminated.
- Solo (Target Practice): Single player score attack: hit targets that appear on the terrain.
Wind
Wind influences projectile trajectories; choose None, Low, High, or Random per turn in New Game setup. A wind bar and flag show direction and strength.
Weapons
Missile
Reliable, moderate damage. Slightly buffed compared to early builds.
Heavy Shell
Heavier impact and crater.
Nuke
High damage and large radius; iconic mushroom-cloud effect and a mild shockwave push.
Laser
Straight-flying, unaffected by gravity (still drifts with wind). Precise shots.
Cluster
Breaks into several bomblets on impact, spreading damage over an area.
Bunker Buster
Penetrates into the ground before detonating, damaging tanks above.
MIRV
Splits into multiple bomblets in air.
Funky Bomb
Explodes into many smaller explosives with chaotic spread.
Drill
Digs through terrain while traveling, removing ground.
Land Mine
Place a small explosive on the ground that arms after a short delay and detonates when an enemy drives over it. Persists until triggered or the match ends.
Cheats & Debug
- Trajectory guide: shows projected arc and likely impact point.
- Infinite health: zeroes damage taken.
- Wind/Gravity overrides, damage multiplier, debris settings, theme/time rerolls.
Tips
- Compensate for wind; consider easing power for arcing shots.
- Use terrain deformation to your advantage (cover or trap enemies).
- In Teams, coordinate target focus; avoid friendly fire.
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