How to Play

Turn-based artillery with deformable terrain, wind, and multiple modes.

Objective

In Classic, eliminate all opponents. In Teams, eliminate the opposing team. In Solo (Target Practice), hit the pop-up targets to score points.

Controls

Game Modes

Wind

Wind influences projectile trajectories; choose None, Low, High, or Random per turn in New Game setup. A wind bar and flag show direction and strength.

Weapons

Missile
Reliable, moderate damage. Slightly buffed compared to early builds.
Heavy Shell
Heavier impact and crater.
Nuke
High damage and large radius; iconic mushroom-cloud effect and a mild shockwave push.
Laser
Straight-flying, unaffected by gravity (still drifts with wind). Precise shots.
Cluster
Breaks into several bomblets on impact, spreading damage over an area.
Bunker Buster
Penetrates into the ground before detonating, damaging tanks above.
MIRV
Splits into multiple bomblets in air.
Funky Bomb
Explodes into many smaller explosives with chaotic spread.
Drill
Digs through terrain while traveling, removing ground.
Land Mine
Place a small explosive on the ground that arms after a short delay and detonates when an enemy drives over it. Persists until triggered or the match ends.

Cheats & Debug

Tips

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